should take a week or so to get weapons and armor for 20, then 30, then 40, while expanding housing and training 2-3 people at a time to head out into the wasteland. delaying with "fun", and have enough cash, and reserves of power and food to handle a deathclaw attack without too much drama. the RNG tips towards just being a nuisance once everyone's armed (which takes a while) instead of debilitating and frustrating, and once you hit 20+ rows, the breaches with moles are more devastating than the deathclaws, as you won't have enough weapons to clear them in the deeper farming/cola areas.ĭo what you can to minimise the effect of RNG attacks, i.e. You ideally want the elevators spaced out on the edges at the beginning for this reason, not that it matters at all. If you get bored, start naming your super-dweller kids that RNG highly with names of their profession, so you can micro-manage easier. you can space the elevators differently there to break up the monotony there as well. This also means you need a 'regular' housing row down about the 6th row, just to have a break, but it's a visual separator as well. It becomes more of a nuisance later, but taking down 2-3 raiders at once, saves time later on when multiple emergencies happen after each other due to game 'balance'. Make sure they're all armed, and they'll take down at least 2 pirates or deathclaws before they then jump through 6-7 floors. Residential in the top row just outside of the door, just to have lots of armed super dwellers that are your baby making factory of high endurance, high charm, and move your quest dweller teams there as well. eventually you'll get to cola, and that makes things easier, but it's more about aesthetics and practicality in the sub 50 pop game Make the whole top screen production, usually power, power, water, meds/rads, food, food, training/radio, housing / storage repeat. Yeah, stack the production rows in the top 4 or 5 rows, you will lose money on placement, but it just makes movement easier having "the farm" easier to clear.
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